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PROJECT ORGANIZER

Project Organizer is a deterministic folder-tree generator for post projects. It builds a consistent on-disk structure (optionally with ordered numbering) and can attach/copy specific reference assets into specific folders as part of the build. It’s designed to eliminate “every show is a snowflake” folder layouts and reduce assistant-editor setup friction without turning your filesystem into a free-for-all.

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What it’s for (real workflows)

  • Standardize project layouts across shows/clients/facilities (same tree every time).

  • Spin up new jobs fast: Media / Editor / Assist / GFX / Color / Online / QC / Exports (plus whatever you add).

  • Create “starter packs” by attaching/copying common assets into the tree:

    • docs, templates, LUTs, cue sheets, deliverable specs, client notes, reference videos, etc.

  • Keep root-level folders clean and predictable with optional numeric prefixes (e.g., 01_PROJECT, 02_MEDIA, …).

  • Save/load presets so teams can share the same folder blueprint.

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Deterministic structure + explicit ordering

  • The UI maintains an ordered list of folder IDs (root folders + nested subfolders).

  • Root folders are reorderable via drag-and-drop; subfolders are nested and follow their parent.

  • Numbering is applied at the top level only by prefixing a stable token (01_, 02_, etc.) in the generated output.

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Root folder is optional

  • If you provide a project/root folder name, the panel creates that folder under the output path and builds inside it.

  • If you leave it blank, it treats the output folder itself as the root and creates the structure directly inside.

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Asset attachments (copy into the tree)

You can attach files to any folder in the structure via:

  • “+” picker (OS file dialog), or

  • drag-and-drop onto the target folder row.

Those assets are copied into the generated folder location during the job, with collision-safe naming (it will suffix if needed rather than overwrite).

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Job queue execution + progress that doesn’t lie

Project Organizer runs as a queued job (not inline blocking UI). Progress reports are:

  • simple step-based when it’s just folders,

  • byte-weighted when assets are attached (so the bar moves during large file copies instead of sitting at 8% forever).

It supports cancellation mid-job.

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Path and name sanitization

Folder names are validated to avoid:

  • path separators, .., trailing dots/spaces,

  • illegal characters (Windows-safe),

  • reserved device names (CON, NUL, etc.).

Folder definitions are treated as relative paths, not absolute paths, and the generator refuses anything that attempts to escape the intended output root.

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Output folder safety

  • Output path must exist, must be a directory, and must be writable.

  • If a named root folder already exists and is not empty, the job fails instead of silently merging into an existing project.

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Cancellation cleanup

If the job created the root folder (because you provided a root name) and then fails/cancels, it will attempt to remove the created root folder so you don’t end up with a half-built structure.

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Security model

This panel takes the “renderer is not trusted” stance seriously:

  • Approved-roots policy: absolute filesystem paths are only allowed if they were explicitly approved for the session.

  • Drag-and-drop files are explicitly “approved” before being stored in the job config (because drag paths don’t come from an OS picker).

  • Presets/config loads that contain absolute paths trigger a re-approval step (with user confirmation), and unapproved paths are stripped rather than blindly trusted.

  • The panel blocks default browser drag/drop behavior (prevents accidental navigation/opening dropped files in the UI context).

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Presets and portability

  • Presets capture: folder order, custom folders, selection state, attached assets, output path, numbering option, root name.

  • When loading a preset:

    • folder IDs are sanitized,

    • invalid entries are dropped with warnings,

    • asset paths and output paths are re-approved (or removed).

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